Monday, March 8th 2021

Cloud Gaming Company Shadow Files For Bankruptcy

Cloud gaming companies have had limited success with Google recently shutting down Stadia game studios and NVIDIA having trouble getting games for their platform. Shadow, the cloud gaming service operated by Blade looked promising with high-end hardware and a large wait-list of customers however it all appears to have come to an end after the company filed for bankruptcy earlier this month. The Paris Commercial Court ruled that the server provider 2CRSi used by Shadow retains the right to take 30.2 million EURO worth of hardware to pay debts owed. The US branch of the company also filed for bankruptcy in the California Northern Bankruptcy Court with similar debts owed to 2CRSi. Blade issued a statement claiming that their Shadow game streaming service had been a victim of its own success and that they hope to find a new investor for the company so that they can keep it's hardware.
Source: GamesIndustry
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14 Comments on Cloud Gaming Company Shadow Files For Bankruptcy

#1
R-T-B
Uskompuf
Blade issued a statement claiming that their Shadow game streaming service had been a victim of its own success
That's not what bankruptcy means, fellow business dudes.
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#2
INSTG8R
Vanguard Beta Tester
If Google can’t do it these guys never had a chance...
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#3
ExcuseMeWtf
Safe to say cloud gaming is not really gonna become a thing anytime soon.
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#4
deu
ExcuseMeWtf
Safe to say cloud gaming is not really gonna become a thing anytime soon.
It depends: I could see cloudgaming replacing casual console-gaming singleplayer experiences: that would remove the need for super highend consoles in every livingroom, but instead of hardcore PC gaming; there is a long road ahead yes :) I guess their vision did not match their technical capabilities when it came to latency.
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#5
Gungar
What a surprise totally not predictable...
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#6
Axaion
ExcuseMeWtf
Safe to say cloud gaming is not really gonna become a thing anytime soon.
we can only hope thats the case
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#7
tomc100
They will try again at some point because it's too tempting. Game publishers don't want you to own anything just like Netflix. Better to have a subscription service for endless money.
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#8
CrAsHnBuRnXp
tomc100
They will try again at some point because it's too tempting. Game publishers don't want you to own anything just like Netflix. Better to have a subscription service for endless money.
Ive got WoW for that.
Posted on Reply
#9
ThrashZone
Hi,
Tell microsoft cloud gaming won't work lol

They tried to increase monthly/ yearly rates then back tracked pretty quickly :)
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#10
SamuelL
Cloud gaming is DOA (at least in the US) until quality broadband is available more widely and without caps. In other words, this is never going to happen until you get some major shakeup between ISPs and customers.
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#11
Chrispy_
SamuelL
Cloud gaming is DOA (at least in the US) until quality broadband is available more widely and without caps. In other words, this is never going to happen until you get some major shakeup between ISPs and customers.
WAN will always trail the curve. It has done for the last 20 years, if you remember OnLive cloud gaming.

As soon as internet latencies and bandwidth gets good enough for today's gaming, we'll be accustomed to tomorrow's gaming, which will be 4K120 and nobody is going to be interested in a slightly-laggy, pseudo-4K30 with occasional downscaling, 50ms added latency, compression artifacts and yet another monthly subscription fee to cough up.

Hell, my "best" PC right now is 1440p165 with VRR and HDR and with the exception of CP2077 I can hit >120fps in pretty much everything at max or very high detail levels. The screen cost a modest amount and the GPU needed to drive it is currently "unobtainable" but is worse than what should be $329 once the GPU availability madness subsides. That's last-year's modest gaming rig - not exactly bank-breaking and it already runs circles around every cloud gaming implementation currently running today and no streaming service has attempted to even look at high-refresh, or VRR yet - both commonly-affordable, experience-redefining things that simply aren't compatible with bandwidth and latency-adding streaming video.

Pretty sure you can find high-refresh VRR monitors for rock-bottom prices and esports titles will run at 300fps all day on a (relative) potato. If you call yourself a gamer and you're still using 60Hz displays, it's time to treat yourself!
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#12
kapone32
The only monthly service I subscribe to is Humble Choice. I do feel that cloud Gaming will come back but there are too many factors right now to make it viable.
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#13
Steevo
deu
It depends: I could see cloudgaming replacing casual console-gaming singleplayer experiences: that would remove the need for super highend consoles in every livingroom, but instead of hardcore PC gaming; there is a long road ahead yes :) I guess their vision did not match their technical capabilities when it came to latency.
I would be cheaper and faster to have more storage and better textures better or precalculated rendering than to stream it, and with the variable shading and upscaling available its not going to be a feasable model since its still cheaper to put the hardware in silicon on device than try to sell a product that has limited capabilities and relies on low latency jitter free fast internet.

Our phones are getting enough power to stream to a TV and casual game.
Posted on Reply
#14
deu
Steevo
I would be cheaper and faster to have more storage and better textures better or precalculated rendering than to stream it, and with the variable shading and upscaling available its not going to be a feasable model since its still cheaper to put the hardware in silicon on device than try to sell a product that has limited capabilities and relies on low latency jitter free fast internet.

Our phones are getting enough power to stream to a TV and casual game.
Im a hardcore gamer but I disagree with that there is no market. There is a gap between your phone and a 3080. Look at all the thin devices that are being created with google alexa etc. that have input and client on place, and the calculation and media. I will be back at some point :p
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